NINJATO
About the project
-
Playgroundsquad
-
First game project
-
5 weeks
-
Team of 14 people​
About the game
-
Fast-paced arena brawler
-
Top-down view
-
PC with controllers
-
2-4 players
-
Katanas
​
--> Check out the game HERE


What I did​
We already had a simple version of a Game Design Documentation, but as we worked on the game and implemented new or different things for the game, I changed and/or added it to our document. and the responsibility to make it work and understandable for everyone in our team.
​
HUD
The HUD, what to show and how to show it, was something I eagerly worked on in a really early stage. It all started with ideas that I wrote and sketched down on paper. After that I talked to my fellow designers and the artists, to see if we could make it happen.
​
Gameplay tweaking
I tweaked most of the variables in Json-files, through scripting, to make the game work as it should. It could be the movement speed of each avatar, the Katanas travelling speed after being thrown by a player or the speed and travelling distance of each dash around the arena.
​
Gameplay testing
I tested the game a lot through the whole project, in order to see if everything was as it should be and if we could reach our goals with what we had or not.

