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NINJATO

About the project

  • Playgroundsquad

  • First game project

  • 5 weeks

  • Team of 14 people​

About the game

  • Fast-paced arena brawler

  • Top-down view

  • PC with controllers

  • 2-4 players

  • Katanas

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--> Check out the game HERE

What I did​

We already had a simple version of a Game Design Documentation, but as we worked on the game and implemented new or different things for the game, I changed and/or added it to our document. and the responsibility to make it work and understandable for everyone in our team.

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HUD

The HUD, what to show and how to show it, was something I eagerly worked on in a really early stage. It all started with ideas that  I wrote and sketched down on paper. After that I talked to my fellow designers and the artists, to see if we could make it happen.

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Gameplay tweaking

I tweaked most of the variables in Json-files, through scripting, to make the game work as it should. It could be the movement speed of each avatar, the Katanas travelling speed after being thrown by a player or the speed and travelling distance of each dash around the arena.

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Gameplay testing

I tested the game a lot through the whole project, in order to see if everything was as it should be and if we could reach our goals with what we had or not. 

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