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METROPOLIS MAYHEM

About the project

  • Playgroundsquad

  • Second game project

  • 9 weeks

  • Team of 15 people​

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About the game

  • First-person shooter game

  • Playstation 4

  • 2-4 players in splitscreen

  • Physic-based weapons

  • Timed death match

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--> Check out the game HERE

What I did​

HUD & UI design

HUD & UI ingame was my responsibility and together with papper & pen and a lot of research, I tried to determinate how the game and players should communicate with each other. I took my sketches and plans to Photoshop and created some ideas for the artists that were responsible for the HUD ingame.

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Level design

I made some levels for the game together with some artists. To create the levels I started old school, with sketches on paper, and after that I took it to Photoshop and later on creating the levels in Maya 3D along with some of the artists.

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Gameplay tweaking

This was about testing the game in order to see if everything was working as intended. If the grenades area of effect was big enough, or if the avatars moved fast or slow enough in the game world. And if something needed to be changed, I did so in the LUA and Json scripts.

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Gameplay testing

I tested the game a lot to see if everything was as it should be. The look of things, the placements of the grenades, if everything worked as intended or not. If something needed to be changed I tried to figure out how to do it myself or ask the programmer or artist in charge of that specific thing.

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